Thursday, April 24, 2008

Self.org II: Playing Games, Sim(ulating) Worlds & Having Divine Powers!(Before Presentation)

Our presentation topic is "Self.org II: Playing Games, Sim(ulating) Worlds & Having Divine Powers!", which is based on the reading" As We Become Machines: Corporealized Pleasures in Video Games." by Martii Lahti. Video games are not only games that we play by vision, but there are also interaction and it is corporeal in nature.

Video games were developed from two dimensions to three dimensions, lack of bodily movement to full of bodily movements. He explained that why players' bodies are not just sitting in front of the computers or television monitors, but also travelling through the virtual space in the game world. For examples, shooting games in game arcades are games that players sit astride a motorcycle and using their whole bodies to control the game world.

We agree the point of Martti and we use several examples of such kind of games like Dance Dance Revolution, Initial D and Wii to explain how players are interacted in the game world.

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